5 DICAS SOBRE CORE KEEPER GAMEPLAY VOCê PODE USAR HOJE

5 dicas sobre Core Keeper Gameplay você pode usar hoje

5 dicas sobre Core Keeper Gameplay você pode usar hoje

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Guide will teach you the basic mechanics of the game, explain the HUD, and show you a short walkthrough to help you start your adventure!

Image via Pugstorm Note: The only additional condition for successfully farming monsters is for you not to be on the same screen while the monsters are spawning.

Once you feel that you have solid equipment, you're going to want to start hunting for Glurch. Glurch is the first boss; it is a giant slime that is constantly jumping in place. You'll have to explore the area around the Core and listen for a slamming sound.

As soon as you find enough fiber (which you’ll only find in wooden crates for now), make yourself a bed. Taking a quick nap will top off your health bar, so you can conserve your food before running back out to fight slimes.

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Character creation doesn’t get too complicated, but you might hesitate over choosing your character’s Background and the perks that come along with it.

The workbenches chain from one to the next, as players progress through biomes and their ores. There is no requirement to beat bosses, initially. The Core:

When you fought Glurch, you may have noticed a bunch of orange slime on the ground. This is not just an environmental hazard — these tiles cause enemies to spawn.

That might mean having to gather more resources just to fight your way back in and recover your property.

A sua missãeste em Core Keeper é simples: minere recursos preciosos da caverna e encontre artefatos antigos, tudo isso enquanto enfrenta inimigos que derrubam materiais de modo a ajudar na criaçãeste do novos produtos.

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Generally speaking, it's a good idea to place your base near the Core. The Core has a Waypoint which can Core Keeper Gameplay teleport you to other areas, and crafting your own Waypoints and Portals is expensive.

feels like a dungeon crawler that you’re creating. You gather materials by mining square tiles, and for most of the game, you’re surrounded by walls that conceal explorable areas.

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